After seeing the new iPad with over 3 million (!) pixels, I couldn’t help but take a break from what I was doing and dust off an old favorite – Doodle Blast! HD – to get it ready for the new device.
In theory the task was simple enough. I had saved most of the original images as vector files, so re-scaling them, while tedious, was fairly straight-forward. However, the poor codebase was very outdated and in desperate need of a fresh coat of paint. It took me over five days of round-the-clock work to rip out the old scoring system, add Game Center support, iOS5 Twitter support, replace Cocos 2D v0.7 with Cocos 2D v1.1, and implement selective retina image loading for high-res devices that supported them.
The results, however, speak for themselves. The pixels on the new iPad are so tiny, that this game more than any other literally looks like a sheet of graph paper that came to life.
Take a look at the following images for comparison. The first is a 100% scaled version of the tank from the original iPhone game. The second is that same tank, also scaled to 100%, as used by the new iPad:
Enhanced for new iPad:
The game is now available for only $0.99 (a far cry from all the $7 games for the new iPad) and as one of the DB gamers put it – “Stills don’t do this game justice – you have to play it and control the awesome firepower to really appreciate it.” Click here to check it out at the App Store!